So, I got early access to MetaHuman creator and just want to share a few of my impressions.
First of all, this thing seems to work like GeForce Now. It makes all the expensive computations on their side and streams a live interactive video to your browser. That's why the maximum session length is 1h.
Currently MH allows you to make a character using morphing to presets and moving face rig parts manually.
It allows you to make renders with different fidelity levels and preview LODs. But I didn't find any export option.
Many people were curious about its ability to represent some particular personalities.
I made some attempts starting from myself ofc 😊. There's definitely something similar at the end, but it feels like something very important is missing. I felt like I was struggling to find necessary shapes for eyes and jaw line and eyebrows. And yes, I'm not a 3D artist and it is quite easy for me to miss smth. So, here is a review of one 3D artist.
First of all, this thing seems to work like GeForce Now. It makes all the expensive computations on their side and streams a live interactive video to your browser. That's why the maximum session length is 1h.
Currently MH allows you to make a character using morphing to presets and moving face rig parts manually.
It allows you to make renders with different fidelity levels and preview LODs. But I didn't find any export option.
Many people were curious about its ability to represent some particular personalities.
I made some attempts starting from myself ofc 😊. There's definitely something similar at the end, but it feels like something very important is missing. I felt like I was struggling to find necessary shapes for eyes and jaw line and eyebrows. And yes, I'm not a 3D artist and it is quite easy for me to miss smth. So, here is a review of one 3D artist.
tg-me.com/echoinside/1836
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So, I got early access to MetaHuman creator and just want to share a few of my impressions.
First of all, this thing seems to work like GeForce Now. It makes all the expensive computations on their side and streams a live interactive video to your browser. That's why the maximum session length is 1h.
Currently MH allows you to make a character using morphing to presets and moving face rig parts manually.
It allows you to make renders with different fidelity levels and preview LODs. But I didn't find any export option.
Many people were curious about its ability to represent some particular personalities.
I made some attempts starting from myself ofc 😊. There's definitely something similar at the end, but it feels like something very important is missing. I felt like I was struggling to find necessary shapes for eyes and jaw line and eyebrows. And yes, I'm not a 3D artist and it is quite easy for me to miss smth. So, here is a review of one 3D artist.
First of all, this thing seems to work like GeForce Now. It makes all the expensive computations on their side and streams a live interactive video to your browser. That's why the maximum session length is 1h.
Currently MH allows you to make a character using morphing to presets and moving face rig parts manually.
It allows you to make renders with different fidelity levels and preview LODs. But I didn't find any export option.
Many people were curious about its ability to represent some particular personalities.
I made some attempts starting from myself ofc 😊. There's definitely something similar at the end, but it feels like something very important is missing. I felt like I was struggling to find necessary shapes for eyes and jaw line and eyebrows. And yes, I'm not a 3D artist and it is quite easy for me to miss smth. So, here is a review of one 3D artist.
BY echoinside




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tg-me.com/echoinside/1836