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๐ŸŽปCELLO RAMPAGE!
Been busy working on WESTMEN.
Recently added all the powerups you get when you level up, here's a pretty whacky build w Bach's Cello.
The upgrades are also weighted so some are common and others are rare. Still a lot of work to do but it's starting to resemble the final game a lot more now. ๐Ÿ˜
Audio
๐ŸŽบChest Opening Music!
You know that music that plays in Vampire Survivor when you open a chest?
Maybe this for WESTMEN? ๐Ÿ˜
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ULTRAWIDE ๐Ÿ‡บ๐Ÿ‡ธ
Still a work in progress (ui needs tweaking I know ๐Ÿ˜) but Westmen will also have ultrawide support. I'd like it to support the old-school 4:3 as well ๐Ÿ’ช๐Ÿป
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Mr AG back with another masterpiece. ๐Ÿ˜
Forwarded from Mr.AG
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Love me animation!
work in progress on treasure chests in WESTMEN
Obviously taking inspiration from Vampire Survivors ๐Ÿ˜
https://vxtwitter.com/DynoStorm/status/1787944386837221378
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5 ITEMS TREASURE! ๐Ÿ™€
Rare jackpot, really went all out with the chest dancing ๐Ÿ˜
The particles also add so much to it ^^
SL'EGZ as enemy in WESTMEN?
Anonymous Poll
24%
No
31%
Enemy
45%
Boss Enemy
Forwarded from Artturi Kivelรค
โ—๏ธLast Guy update: โ—๏ธ We have deepened the movement mechanics and added a climbing mechanic. There will also be turrets in the game that are very dangerous, the assets for them have been brought in to the project. A lot of work being done in the background as we are getting closer to the demo release. We have also been toying with the idea of giving out 3D prints of the Last Guy to our play testers. Would you be interested in a Last Guy figurine? Also give us a follow on X!
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Just opened discord, big mistake.๐Ÿ˜ฑ๐Ÿ˜

Returned to telegram to cleanse myself, anyways next week a devlog on WESTMEN. Subscribe me on Youtube: https://www.youtube.com/channel/UCARYtiTasFeSe0nBgJOCMvg
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Here's a little preview of Bullet Hell BOSS ENEMIES!
From the mealy bilge pots of ancient mesopotamia, we bring for your coarse pleasures, an ancient revelation of deific proportions! SL'EGZ! ๐Ÿ”ฅ
WESTMEN will have many boss enemies, we already have four ๐Ÿ‘๐Ÿป
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BUFF ASSISTS! ๐Ÿ„๐Ÿ’งโœ๏ธ๐ŸŒฒ๐Ÿค ๐Ÿง™๐Ÿ—ฟโ›„๏ธ๐Ÿ”ฅ๐Ÿฉธ๐ŸŽ๐Ÿฆ 
I've been thinking a lot about how to approach designing the game's assists in a way that works with the other components of the game. It was a little ad-hoc in the prototype.
I think I have a good idea: place down a "buff assist" and nearby turrets (like soldiers) will have status effects applied to the enemies they're attacking.
E.g. Fire for the candle, freeze for the snowman etc.
I'm also thinking these elemental/status effects could be more effective against some enemies than others.
For example furries would be more vulnerable to FIRE and WATER but immune to POISON (cos fur-suit). While drag demons be vulnerable to HOLY but immune to FIRE (cos it's a demon). Adding a bit more strategy to status effect buffs you choose.
A neat way of reintroducing skill/knowledge based gameplay into WESTMEN. ๐Ÿ˜
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Each character now has their own unique style of 'Soldier' ๐Ÿ’‚โ€โ™€๏ธ
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Our Neolithic ancestors spent centuries building stonehenge, a testament to the Western man's character. Never giving up in the face unfavorable odds for a very long time. (Check out Survive the Jive's videos)

This recent attack should be treated as a terrorism against our people and our heritage. The perpetrators should be punished to the full extent of the law, life in prison at a minimum. I hope the stones can be cleaned up as soon as possible, the security is pretty tight there yet they allowed this to happen? The English Heritage foundation aren't doing their job to protect our history and heritage.
Stonehenge is our Mecca. This crime must not go unpunished. ๐Ÿ”ฅ

There is stonehenge in the England map of WESTMEN, It's a little lazy tbh. Going to try make it more like the real thing. Back in 1880, stonehenge had not undergone restoration yet (it was a bit messier). So it's going to be interesting. ๐Ÿ˜
Alright, DEVLOG TOMORROW!
Everyone should subscribe: https://www.youtube.com/@DynoStorm/
2024/06/25 17:50:09
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